Please note: The delegate eBook does not contain the complete White Frog Training resources – if you are interested in purchasing training resources please see our eTeach or eTrain products which include a complimentary delegate eBook, alternatively for further information please contact 0113 253 2171
This easy-to-follow course is a perfect hands-on accompaniment to learning, aimed at helping novices and all practitioners, whatever their role or skill levels, to quickly become proficient in the production of still and animated visualisation using Autodesk 3ds Max. Individual modules contain clear learning objectives and practical, task-based step-by-step examples, covering the software's core features and functionality, ensures you are productive from the very start of your learning. Either work through every lesson to complete the full course, or individual lessons on the specific skills you need. The course contains helpful tips and tricks and will be an invaluable reminder of the topics covered in your learning and a source of reference for years to come.
3ds Max (3 days)
Module 00 3ds Max in a Nutshell | ||
Module 01 Introducing 3ds Max as a BIM tool What is BIM and what does it mean? The benefits of BIM What will BIM and 3ds Max deliver? Industry drivers Introducing Levels of BIM Promises in terms of visual improvements | ||
Module 02 Introduction, UI Tour and Tool Navigation Introducing the menu and screen layout Interrogating the model and viewports Standard screen and command panel Modelling toolbars Time and animation controls Track and Status bar Exercise on modelling, viewports, saving files and configuring the User Interface | ||
Module 03 Working concepts, Key tools and basic file setup Important working concepts Surface modelling, object and material naming 3ds Max workflows File management, units, backup, saving options Exercise on object selection and manipulation, snaps and cloning objects | ||
Module 04 Basic object creation, transform and modify Creating - the panel, names and colour Transform - move, rotate, scale, gizmos, type-ins and angle snaps Modify - overview, the panel, parameters, the modifier stack, gizmos and mesh density Exercise on creating, modifying and transforming an object | ||
Module 05 2D spline and 3D modelling basics Modelling background Mesh density Object manipulation tools 2D and 2.5D snaps Alignment tool Lines Exercise on creating a stool and a table before using text | ||
Module 06 Creating and Manipulating Editable Polys Poly modelling and the ribbon Editable Poly Poly sub-elements Normals and backfacing Exercise on selecting and manipulating the Mesh in Polys, using an Edit Poly modifier | ||
Module 07 Importing and working with DWG & MAX files DWG files Layers and 3ds Max DWG file layers Exercise on tracing off 2D plans, importing a .DWG file and working with Layers | ||
Module 08 Creating and Applying Materials & Textures Basic workflow Renders Material Editors and material interoperability Exercise providing practical application of materials and working with their libraries | ||
Module 09 Creating light and shadow Basic lighting methodologies Types of light, their use and three-point lighting Shadows - options and Map shadows Exercise on controlling lighting, omni, spot and direct light types | ||
Module 10 Camera setup, clipping and manipulation Camera types - target and free Viewport derived cameras Lenses Length and stock lenses Exercise on setting up the camera and using a spline to create an animated camera | ||
Module 11 Rendering images and simple animation Choice of renderer Relationship of aspect ratio and image aspect Output size and test renders DPI for printing Animation sizes File types Exercise on configuring render parameters, merging a MAX file and setup of an animation |